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My team is made up of 2 mages, 1 warrior/necro/morph, and 1 ranger. Some combos are stronger then others from a minmaxing point of view, but if you want to play the most FUN combos, then pick whatever is appealing to you - think of the characters you would like to have in a group of adventurers - and you'll have fun I agree with you on almost everything here, however I think that the Rupture Tendons thing feels like a bug and the AI shouldn't just kill themselves but instead wait in place until Rupture Tendons ends, or at least only move a few steps until they realize that it is not a good Generally I think that the classes are all fun and well thought out. Also the necromancy skills do physical damage (I think most of them do, can't remember atm) so I give that to my mage.
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I put geomancer on my ranger and will give him a point in pyro as well. When building a character, pick whatever class you want to role-play, then add some magic or physical damage dealing skills to them via skills. The funnest thing I have found so far with my rogue is: Rupture tendons on their melee character, cloak and dagger away, then watch the melee character bleed out as it moves across the screen. So use that to augment your characters so you can do different types of damage. Also, gear will come with random +1 to different skill trees, i.e.
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Get a point in hydro, aero, pyro, summoning, maybe some damage reduction as the new AI knows who the weak one in your party is. The key to making them usable at least in early game, is to spread out their points. I was really struggling with my mage at the beginning, but after a restart and different approach I find them very fun to play.
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